But aside from that? The Vision Pro has yet to prove itself as a gaming device. This sort of support helps give a headset broader appeal and a sense of having “killer apps” that give you a ...
The hub also features two USB-C ports for changing between PC and console, as well as an auxiliary port. Running the Razer Kraken V4 Pro on your ... looking at a wireless headset, is the battery ...
The Razer BlackShark V2 Pro is a ... from a gaming headset, all for what is generally these days a fairly low price (it was expensive at its initial launch). You get USB wireless, Bluetooth ...
A good gaming headset can be one of the biggest single upgrades you can make to your everyday gaming experience - it'll instantly make games far more immersive. With so many on the market ...
Executive Editor David Carnoy has been a leading member of CNET's Reviews team since 2000. He covers the gamut of gadgets and is a notable reviewer of mobile accessories and portable audio ...
The best wireless headphones have to do a few things to be considered amongst the most accomplished models. They need to provide effortless comfort, stunning sound, great battery life, and top ...
The best VR headsets can make you forget, even if just for a moment, you're wearing a big chunk of plastic and foam on your face. It will make you feel like you're a part of a game's world ...
With both the PlayStation 5 and PlayStation 5 Pro, the visual experience on Sony ... to sacrifice sound quality because the best gaming headsets can be just as good, if not better.
A new Samsung XR/VR device is coming according to the manufacturer itself and several patents, and we couldn't be more excited too see what this so-called Apple Vision Pro rival (an XR headset ...
Developed by ByteDance subsidiary Pico, this wireless VR headset is ... like many PC-only headsets. Better still, if you’ve got a spare USB-C cable going, Pico’s latest headset can play ...
We've rounded up the best VR headsets you can get ahead of Black Friday after exploring and reviewing much of the market as VR is no longer a work of science fiction and is much more accessible.
I've been a contributing editor for PCMag since 2011. Before that, I was PCMag's lead audio analyst from 2006 to 2011. Even though I'm a freelancer now, PCMag has been my home for well over a ...