Customizing the Unlit shader from the Universal Render Pipeline with custom HLSL modifications. Solve common 2.5D issues by rendering the sprite as “full” 3D objects based on depth sorting. In this ...
Create a shader with Shader Graph that will allow us to blend 3D objects into our 2.5D environment in a harmonious way. In the third part of the tutorial, we will make a shader with Shader Graph that ...