PS5 Pro support in No Man's Sky was a "tough gig" for the small team, dev says: "I spent around 4-5 months of my time spread over the last year"
"I spent around 4-5 months of my time spread over the last year working on the PS5 Pro support," engine programmer Martin Griffiths says on Twitter. "This was a tough gig since we are one of smallest teams releasing today and also one of only a handful of ...